gloves of arrow snaring 5e. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. gloves of arrow snaring 5e

 
A community all about Baldur's Gate III, the role-playing video game by Larian Studiosgloves of arrow snaring 5e  Resonant Powers are generally fairly easy to acquire and can be achieved for as low as 8k gold

Gloves of Arrow Snaring. Bulk: –. In 5e, many magic items require Attunement, but you can only attune three things at a time, and each change to that takes a short rest, basically in 5e dnd. 5e SRD; 3. Ioun Stone Fortitude * 3,000 gp. A searchable D&D 5e magic item list. Owners. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for the feat. Once snugly worn, these gloves seem to meld with the hands, becoming almost invisible. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for it. [ Gloves of Missile Snaring ] Objet merveilleux, peu commun (nécessite un lien) Ces gants semblent fusionner avec vos mains lorsque vous les enfilez. Faint abjuration; CL 3rd; Craft Wondrous Item, shield; Price 4,000 gp. Stone of Good Luck (Luckstone) Trident of Fish Command. death for none, Strength modifier erroneously applied to dmg) (AROW05), Arrows of Detonation (auto-hit, 1d6, 6d6 fireball,. You can make all of the various bonuses, spell effects, and special abilities by using the charts in the DMG and MIC. The reaction would be to deflect or catch a missile with your free hand. Gloves of Soul Catching Wondrous item, legendary (requires attunement) Your Constitution score is 20 while you wear these gloves. Once worn, these snug gloves seem to meld with the hands, becoming almost invisible to casual observation. Dave Justus : Jun 5, 2015, 10:56 am:gloves of arrow snaring You must have a free hand to use. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for it. Community portal; Forum; Activity; FANDOM. Boots of Speed. (Which would be a decent arguement if abjuration effect did make you immune to magic missile, which they don't)Gloves of Soul Catching 5E. Once sculpted, a flame retains its form for 1 minute before returning to normal. All 3rd-Party OGC; 5e OGC; 3. BG3 is the third main game in the Baldur's Gate series. Like furry of blows. Nope. Gloves of Arrow Snaring. e. Gloves can be equipped to a character's hands in their designated inventory slot and provide different effects ranging from increased Saving Throws, to gaining Advantage on certain attacks. 213. from the 3. Prerequisites: Dex 13, Improved Unarmed Strike. Description. I would like to try to find a pricing scheme (or just the items themselves) for creating items that grant feats. Which is great already. 5e Homebrew; 4e Homebrew; 3. SRD. Snatch Arrows (Combat) Instead of knocking an arrow or ranged attack aside, you can catch it in mid-flight. This effect is honestly pretty good, since martials are incentivized by other items to flirt with the 50% HP line anyways. It is a 1-hour ritual that should be performed in a place that is somehow tied to death, like graveyards, or the temple of a death god, or near the corpse of a creature who died a day ago (at most). Gather your party and venture forth! Gloves of Arrow Snaring. These wondrous items are usually use-activated or triggered by a command word, but details vary from item to item. If the damage is reduced to 0, you can choose to either redirect the spell, or to absorb it. Periapt of Wound Closure. Gloves of Missile Snaring. Whenever its abilities are used, the gem and the engravings will emit a faint glow. ©Wizards of the Coa. That adventurer grows in power and acclaim alongside the magical armor until both reach their true potential. #1. No, i havent used my reaction this turn. Angel's Arrow (5e Spell) Arcane Arrow (5e Spell) Arrow of 1,000 Stars (5e Equipment). Gather your party and venture forth! Behind the bench, hanging on the wall, is a set of boxing gloves. Found on Magic Item Table F. At least one hand must be free to take advantage of the. Use magic to create a glowing magical arrow and use your dexterity and magical ability to launch high powered projectiles. Games will run on a to-be-determined weeknight starting at 6:30 PM. The wearer of the gloves can use their reaction to reduce the damage of a ranged weapon attack, if they have a free hand. Cindersnap Gloves are a pair of gloves sold by Quartermaster Talli at the Last Light Inn. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If you reduce the damage to 0, you can catch the missile if it is small enough for you to. Wondrous Item, uncommon (requires attunement) These gloves seem to almost meld into your hands when you don them. You can use an action to cause the ring to become invisible until. Gloves Of Missile Snaring Gloves Of Swimming And Climbing Gloves Of Thievery Goggles Of Night Hammer Of Thunderbolts Hat Of Disguise Headband Of IntellectGloves of Missile Snaring (DMG p. Shot would hit, but she's wearing gloves of arrow snaring. Both gloves must be worn for the magic to be effective. The item can weigh no more than 20 pounds and must be able to be held in one hand. Crushing Blows: The wearer gains +1 bonus to unarmed Attack…. The Animal Totem Tattoo is one of my favorite lesser known wondrous items. Yeah I had a low AC monk with deflect arrows played to L15 and a sorceress who had gloves of arrow snaring from about L3 to about L12. This property of the gloves has no effect on you if your Constitution is already 20 or higher. Wondrous item, uncommon (requires attunement) These gloves seem to almost meld into your hands when you don them. Subscribe to the Open Gaming Network and get everything ad-free!SRD:Gloves of Arrow Snaring; 3e SRD:Gloves of Dexterity; SRD:Gloves of Dexterity; Gloves of Fire Control (3. Source: PZO1115. Tactics. These gloves are, well, insane. 1 is licensed under the Creative Commons Attribution 4. 0. Americo Montañez. Gloves of Missile Snaring. The Magica goes so far as to say its gloves areGloves of Arrow Snaring. Both gloves must be worn for the magic to be effective. Wondrous item, uncommon (requires attunement) While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons). Girdle of Opposite Gender. Requires a minimum of 12 intelligence and 12 dexterity to fire. If a creature holds the item, use the creature's. Depending on the effect of the glove, this might not make much sense, but if it's right it would be funny and maybe lead to a quest to find the other glove. , one target. So against a ballista bolt or a boulder, they will still function, but a ballista deals 3d10 damage, and the boulder thrown by a hill giant (the weakest giant) deals 3d10 + 5. If you reduce the damage to 0, you can catch the missile if it is. Gloves of Soul Catching Wondrous item,. Aura faint abjuration; CL 3rd. General descriptions include notes on activation, random generation, and other material. The hand slot consists of gauntlets, gloves, and other items that can be worn on the hands. 117 (5e Equipment) 2. Here is the stats on the gloves from the srd: Gloves of Arrow Snaring Once snugly worn, these gloves seem to meld with the hands, becoming almost invisible. Re: Your best unique homebrew magic bow. While wearing these gloves, when you are hit by a ranged weapon attack you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, as long as you have a free hand. Level: 1–20. I am most interested in something along. When you are affected by a spell that targets only. The reaction would be to deflect or catch a missile with your free hand. Im getting shot by shortbow attacks. 5e SRD:Amulet of Proof against Detection and Location. ago. inherent, enhancement, dodge, resistance,. Gloves of thievery: Imp hide, or gloves stolen from a thief. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. At least one hand must be free to take advantage of the magic. I would expect some sort of Dex or Dex save for that. Gloves of Arrow Snaring: Once snugly worn, these gloves seem to meld with the hands, becoming almost invisible. 5 kg 1 lb 310: Hot Little Hands: When the wearer deals Fire damage, the target has to succeed a Constitution Saving Throw or start Burning. Ioun Stone Agility * 3,000 gp. Your Constitution score is 20 while you wear these gloves. Mostly useless, but each character exactly once had a moment of awesome where it was surprising, effective and changed the course of an encounter. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Advanced 5E. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. BG3 is the third main game in the Baldur's Gate series. It's level 1 so for a wizard with craft wondrous item to make it continuous it would cost: 1 x 1 x 2000 x 2 for a total of 4000 gp (base- so only 2000 if crafting personally) . Boots of Striding and Springing. These early game (~levels 1-5) items are usually simple ways to get a much-needed bonus or advantage. Crypto From Candlekeep Mysteries, page 169. Protection from Missiles. 5”h cards describe 5e Magical Items. Boots of the Winterlands. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. The missing index from the Dungeon Master's Guide 5th edition: magic items by category. com. Or if you want you can leave the damage reduction as 1d4, but that will scale horribly with higher levels. Gloves of Arrow Snaring. Slot: hands. End of discussion. Emerald Grove is an area located north of Roadside Cliffs on Ravaged Beach. Both gloves must be worn for the magic to be effective. For a Gloves of Missile Snaring, auras include: Enchantment a teasing, verdant tryst of fey hues This item has 1 more magical aura. Ensnaring ArrowAttack, Projectile, AoE, BowLevel: (1-20)Cost: (8-10) ManaAttack Damage: (140-175)% of baseEffectiveness of Added Damage: (140-175)%Requires Level 16Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Gloves of Missile Snaring Wondrous item, uncommon(requires attunement) These gloves seem to almost meld into your hands when you don them. 4. You have greater freedom to interact with an objects. The first step is finding and speaking to Rapahel inside the Sharess' Caress brothel in the South Span of Wyrm's Crossing. He wants to do two handed katana fighting. Armor Effect. This bonus is in addition to the shield's normal bonus to AC. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Angel's Arrow (5e Spell) Arcane Arrow (5e Spell) Arrow of 1,000 Stars (5e Equipment) Arrow of Dusk (5e Spell) Arrow of Force (5e Spell). Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for it. Both gloves must be worn for the magic to be effective. Edit: FWIW, the Gloves Of Missile Snaring works perfectly fine on my warlock… Edit 2: Seems to be something to do with the fact that the character was not originally a monk and was respecced into a monk. Magic Items On The Body. Boots of Elvenkind. ScaryPrince • 5 yr. 5e UA; 3e SRD; Pathfinder SRD; Modern SRD; open game content. Wondrous Item, uncommon (requires attunement) While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. 3e SRD:Gloves of Arrow Snaring; 3e SRD:Gloves of Dexterity; 3e SRD:Gloves of Swimming and Climbing; 3e SRD:Goggles of Minute Seeing; 3e SRD:Goggles of Night; OGC:Gloves of Subtle Casting (3. This is true of the gloves of arrow snaring, at least, and I think there are some other examples of items that grant feats or feat-like abilities for similar costs. 95! Note: The download file is VERY LARGE so it may take some time to download depending on your internet connection speed. When a ranged weapon attack hits you while you're wearing them, you can. 5e OGC; Pathfinder OGC; community. Hands Slot Wondrous Items. This magic item does something that you can already do. Over the decades and centuries of use, the amount of death the tree helped to cause affected it in a way none could have foreseen. Sign In; Cart . 0a. bbeach88 • 8 yr. Rumor, articles, town criers, wanted posters, etc are all great sources that place the characters in the larger world. A +1 to AC will be more meaningful. Potion of Superior Healing. Boots of Elvenkind. Benefit: When using the Deflect Arrows feat you may choose to catch the weapon instead of just deflecting it. Saundor (formerly) Vex'ahlia. Gloves of Arrow Snaring; Gloves of Dexterity; Gloves of Epic Dexterity; Gloves of Object Reading; Gloves of Swimming and Climbing; Gloves of Titan's Grip; Gnome Hooked Hammer; Goggles of Minute Seeing; Goggles of Night; Golem Armor; Golem Manual; Golembane Scarab; Grappling Hook; Great Dislocator; Great Invulnerability (Epic Armor. Bowl of Commanding Water Elementals. it just depends, missile snaring uses your reaction to reduce damage by 1d10 + dex, so you only get 1 reaction per turn. Hamatulatsu Robe for Hamatulatsu feat. He has 10500 gold to spend, or 8000ish after buying just his armor (o-yoroi) and katana. 0a. Anyone can use a hand slot wondrous item unless specified otherwise by the item's description. Let the player catch the darts occasionally to feel strong and then use other traps. 5e SRD; 3. Gloves of Missile-snaring or something. Once worn, these snug gloves seem to meld with the hands, becoming almost invisible to casual observation. For example, switching to a ranged weapon doesn't require first sheathing or dropping a melee weapon. Community. Golden Lion (ea) Instrument of the Bards - Doss Lute. Without using the gloves of missile snaring, could you have your archer use his reaction to catch the arrow?? Especially if the enemy archers shot misses your AC. Gloves can be equipped to character's hands in their designated inventory slot and provide different effects ranging from increased Saving Throws, to gaining Advantage on certain attacks. Wondrous Item, uncommon (requires attunement) While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim. The official rules say that gloves reduce damage of ranged weapon attack by 1d10 + dex mod as a reaction and if the damage drops to zero, I can grab the missile in my hand if it's not too big to hold. 4. Gloves, Medium Armour. First of all, they increase your Constitution score to 20 if it wasn’t already there. Second: Wizards of the Coast purposefully left the magic item prices generic and unrealistic because they built D&D 5e as a game where you can play from level 1 to level 20 and technically not need a single magic item to succeed, so they didn't want players actually buying magic items but to receive them as treasure. Gloves of Missile Snaring. amulet of natural armor +1, belt of incredible dexterity +2, cloak of resistance +2, gloves of arrow snaring, ring of protection +1, everburning torch, masterwork thieves’ tools, spell component pouch, 56 gp. Crossbows and ballistae fire bolts, which are larger and heavier than arrows. These wondrous items are usually use-activated or triggered by a command word, but details vary from item to item. Wondrous Items - Hands. However, our GM is running a homebred high magic setting in a more advanced world where firearms are usually used as weapons and we're not sure. The attunement ends if you take off either of those items. Necklace of Fireballs (Two beads) Ammunition +3 (ea) Dust of Sneezing and Choking. Gloves of Missile Snaring DMG: Too situational. I am using a quarterstaff so maybe it's the two-handed. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for the feat. Drow Leather Gloves: Common: N/A: N/A: Druidic Bracers: Common: N/A: N/A: Flawed Helldusk Gloves: Rare: N/A: Lesser Infernal Touch: Your weapon attacks deal an additional 1d4 Fire damage. Sunder has been changed to: Every time a weapon loses a sunder check it goes down a damage die. Up to 2/day, no more than once per round, when you would normally be hit with an attack from a ranged weapon, you can catch the weapon. Damaging Magic Items. Questions or comments can be directed to john@5thsrd. It is straightforward to hit that limit of 3. I am game mastering an upcoming Pathfinder game, and I want to include firearms in it. My bard was wearing them and got blinded early on in a battle, then an archer shot him and the reaction for the gloves didn't proc. 5e UA; 3e SRD; Pathfinder SRD; Modern SRD; open game content. The arrow tips burst into flames when knocked and shed light in a 10ft radius instead of a 40ft radius (like Produce Flame). Find Us! Twitch YouTube Facebook (EN Publishing) Facebook (EN World) Twitter Instagram TikTok EN Live Podcast. Gloves of Missile Snaring. Once snugly worn, these gloves seem to meld with the hands, becoming almost invisible. Twice per day, the wearer can act as if he had the. Attuning to it curses you until you are targeted by the remove curse spell or similar magic. Vorpal Sword. Different bonus types (e. Magic Wondrous Item, uncommon (requires attunement) These gloves seem to almost meld into your hands when you don them. Gloves of Swimming and Climbing 5e. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for the feat. Jun 8, 2018 - Gloves of Missile Snaring (1d10 +your Dexterity) Jun 8, 2018 - Gloves of Missile Snaring (1d10 +your Dexterity) Save. Druid Grove. This reduction is fairly small: 1d10 damage plus the wielder's dexterity modifier. My friend is jumping into our campaign as a ronin at level 5. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. A Dollar (5e Equipment) Abbodon's Channeling Weapon (5e Equipment) Acid Arrows (20) (5e Equipment) Adamantine Thread Robe (5e Equipment) Adder of Strife (5e Equipment) Advanced Artifice Eye (5e Equipment)The Gloves of Missile Snaring have several benefits in D&D 5e. Gloves of Arrow Snaring: Once snugly worn, these gloves seem to meld with the hands, becoming almost invisible. 1. Both gloves must be worn for the magic to be effective. Gloves. Repairing Magic Items. Deflect Arrows (Combat) You can knock arrows and other projectiles off course, preventing them from hitting you. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by. It gives a lot of possibilities. - A -. Sword of Wounding. On this page, you can find information about the map, quests, enemies, notable items, and other useful tips about Emerald Grove. Your unarmed attacks deal an additional 1d4 Necrotic. Edit: FWIW, the Gloves Of Missile Snaring works perfectly fine on my warlock… Edit 2: Seems to be something to do with the fact that the character was not originally a monk and was respecced into a monk. Gloves of Missile Snaring. Weight: 0. ago. With enough skill, it is possible to briefly catch and hold certain magical effects such as spells. Weight. (Redirected from PFSRD:Gloves Of Arrow Snaring) This material is published under the OGL 1. Template:SRD Template:MagicItem Once snugly worn, these gloves seem to meld with the hands, becoming almost invisible. 1 (“SRD 5. At least one hand must be free to take advantage of the. Emerald Grove is a Location in Baldur's Gate 3. Gloves of Missile Snaring Magic Items These gloves seem to almost meld into your hands when you don them. Gloves of missile snaring Gloves of swimming and climbing Gloves of thievery Goggles of night Hat of disguise Headband of intellect Helm of comprehending languages Helm of telepathy Immovable rod Instrument of the bard (Doss lute) Instrument of the bard (Fochlucan bandore) Instrument of the bard (Mac-Fuirmidh cittern) Javelin of lightning. BG3 is the third main game in the Baldur's Gate series. DESCRIPTION. A brief look at the synopsis shows that rabbits (eastern cottontail & European rabiit) are schedule C animals (can be captured or killed at any time anywhere in BC). A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Within this product you will find 15 legendary items that will grow in power alongside your Pathfinder Roleplaying Game character. Sword of Sharpness. Aura. If you reduce the. 1-5 of 5 comments . If you reduce the damage to 0, you can catch the missile if it is. The golems attack only if damage causes them to go berserk. Vambraces of Defense (sort of) grant the Deflect Arrows feat. #1. I havent seen the gloves work once ever. Same bonus types do not stack with each other (except dodge bonuses and racial bonuses). Hands: –. Yes the reaction is enabled, with an ask in the reaction list. PFSRD:Gloves of Arrow Snaring. These gloves are particularly well-suited for Monks, as their effects are applied to unarmed attacks. 0 srd Gloves of Arrow Snaring Once snugly worn, these gloves seem to meld with the hands, becoming almost invisible. Gloves of Arrow Snaring: Once snugly worn, these gloves seem to meld with the hands, becoming almost [email protected] Arms and Armor [] Sunder []. Gloves of Missile Snaring. A simple detect magic spell yields a misleading aura and strength, often indicating that the item is a noncursed item of similar sort. Home Uncategorized gloves of missile snaring. I'm playing Monk and got some gloves which add Missile Snaring (reduces damage of projectiles by my Dex mod) and some Gloves with the Protection from missiles spell. Anyone can use a hand slot wondrous item unless specified otherwise by the item's description. Gloves of Arrow Snaring: Once snugly worn, these gloves seem to meld with the hands, becoming almost invisible. Might affect reactions for other classes after respeccing. Twice per day, the wearer can act as if he had the Snatch Arrows feat, even if he does not meet the prerequisites for the feat. Gloves of Missile Snaring. Weapon Type: Greataxe. gp 60 Cloak of Charisma +2 4,000 gp 61 Cloak of resistance +2 4,000 gp 62 Gauntlets of ogre power 4,000 gp 63 Gloves of arrow snaring 4,000 gp 64 Gloves of Dexterity +2 4,000 gp 65. And there is no duplication of the same item. OfficialAnswer. At least one hand must be free to take advantage of the magic. You can not do it again simultaneously. If you do not have the natural ability, then you use the magical effect from the. Ioun Stone Insight. Some are more focused than others; for example, there are both arrows of dragon slaying and arrows of blue dragon slaying. Once worn, these snug gloves seem to meld with the hands, becoming almost invisible to casual observation. Aura. I've hunted around various sites, and I can't find a mention of this issue, let alone an official ruling. Tavern Chatroom;5e; Community. The Shield of Missile Attraction, a rare magic item that requires attunement, has the following curse:. Faint abjuration; CL 3rd; Craft Wondrous Item, shield; Price 4,000 gp. That shot was a crit, and the serpent archer drops. Feats Craft Staff; Spells acid arrow, acid fog, corrosive touch; Cost. Wondrous item, very rare (requires attunement by a creature missing a hand or an arm) The arcane propulsion arm from Eberron: Rising from the Last War is an effective weapon for player characters who are missing a hand or arm. Once attuned, the gloves reduce the damage from any ranged weapon attack that hits the user. Even a modest pair of Gloves in BG3 can help a character tremendously, so be on the look out for them, and. The description of the Gloves of Soul Catching state, in part (Candlekeep Mysteries, p. Ensnared enemies always count as moving, and have less movement. Gloves of Arrow Snaring or Bracers of Armor. These gloves have 1 charge that recharges each day at dawn. Gloves of Titan?s Grip: While wearing these oversize gloves, the user gains a +8 enhancement bonus on grapple checks. The Magica goes so far as to say its gloves are Arrow-Catching Shield. Schedule. Saving Throws Against Magic Item Powers. The Alchemy Jug is one of those items that, while technically not anywhere nearly as powerful as a +1 magic sword or a wand that shoots magic missiles, will immediately become one of the party’s go-to problem-solving tools. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Curse: This shield is cursed. "Improved Arms and Armor [] Sunder []. Gloves of Missile Snaring. 0. She uses the same arrow to return fire on the enemy archer. Gloves of Thievery. So, i personally would for the main reason being, the gloves are an uncommon item meaning you’ll likely see them earlier in the game. I currently have Craft Wonderous Item and I would like to help boost the party a bit. archery and twenty brittle arrows in a rotting leather quiver. Gloves of Missile Snaring give a reaction and afaik rangers don't have one other than Absorb. It has three distinct portions, each with a nondimensional space allowing it to store far more than would normally be possible. Cindersnap Gloves are a pair of gloves sold by Quartermaster Talli at the Last Light Inn. The gloves do two things. When a ranged weapon attack hits you while you're. "The attack" means the whole attack, not some subset of the attack or just the weapon damage section of the attack. 0. 5. Gloves of Snarking. Slot hands; Price 4,000 gp; Weight — Description. Hit: 4 (1d6 + 1) piercing damage plus 7 (2d6) poison damage. Gloves of Thievery. Do both of these effects stacks with Deflect missiles? I get the reaction prompt for both Missile Snaring and Deflect missile but. Source: Dungeon Master's Guide. The Monk ability is class feature, not a spell . Saving Throws Against Magic Item Powers. Both gloves must be worn for the magic to be. Gloves of Missile Snaring * 3,000 gp. An eyeball bobs in this yellowish liquid but vanishes when the potion is. These gloves seem to almost meld into your hands when you don them. 1. Gloves of arrow snaring: 4,000 gp 64: Gloves of Dexterity +2: 4,000 gp 65: Headband of intellect +2: 4,000 gp 66: Ioun stone, clear spindle: 4,000 gp 67: Restorative ointment:EDIT: I've also noticed that martial arts: unarmed strike (which is supposed to let you punch someone as a bonus action after a monk weapon attack or unarmed strike as an action) doesn't seem to work. Well, according to examples in the DMG, feat items usually cost about 4k, plus another 4k for each prerequisite that the feat has. Gloves of Arrow Snaring; Gloves of Dueling; Gloves of Elvenkind; Gloves of Feasting; Gloves of Improvised Might; Gloves of Larceny; Gloves of Marking; Gloves of Pulverizing Disruption; Gloves of Reconnaissance; Gloves of Restrained Death; Gloves of Shaping; Gloves of Stolen Unlife; Gloves of Swimming and Climbing; Gloves of the Commanding. It says "ranged weapon attack," so you can't catch a scorching ray spell, but you can catch a javelin. 5”w x 3. Aura. Gloves of Arrow Snaring. Compendium - Sources->Wayfinder's Guide to Eberron. Wondrous item, uncommon. On a success, the target is freed. Bolts. These gloves seem to almost meld into your hands when you don them. Even a modest. At least one hand must be free to take.